Unfortunately, many outsiders see half-orcs as hopeless abominations devoid of civility, if not monsters unworthy of pity or parley. A forsaken can be raised from the dead, but a scroll of create undead must be used as part of the ritual. Special: This trait can be taken multiple times. The best way to deal with this is to create variant magic item versions of the various boots, shoes, and slippers that can be worn by this race. Benefit: Large creatures gain a +2 size bonus to Strength and a 2 size penalty to Dexterity. Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Avy by Thormag. The DC is equal to 10 + the spells level + the users Wisdom modifier. Damage from a thrown rock is 2d6 plus 1-1/2 times the throwing creatures Strength bonus. A races creature type is similar to the corresponding creature type, with a few important differences. A member of this race caught in natural sunlight cannot attack and is staggered. Published Aug 5, 2021 While Pathfinder's common ancestries cover the expected fantasy races, the game's uncommon options are far more interesting and unique. Its physical form still exists and it is not incorporealonly its appearance changes. Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Benefit: Members of this race gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. Using the spell in this way does not require a material component. Prerequisites: The race has at least a +2 racial bonus to Charisma. The caster level of the spell is equal to the users character level. Benefit: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants. The original wyrwoods were created centuries ago to serve a wizard as spies and emotionless apprentices. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. At the end of its next turn, unless brought to above 0 hit points, it immediately falls unconscious and begins to die. Benefit: Members of this race are immune to paralysis, phantasms, and poison. The race has a base speed of 20 feet. Pathfinder 1e has Undead Templates, and 2e has a small source book on Playing Undead, but for the most part this is not going to be your standard game. Benefit: Members of this race gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. Benefit: Members of this race gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. | Starjammer SRD If you want to make a construct or undead-themed creature at lower power levels, see the Special Subtypes sidebar for some lower-cost options. Benefit: This is the benefit the racial trait grants the members of the race you are creating. Benefit: Members of this race gain spell resistance equal to 6 + their character level. | ACK-SRD. A race is more than just a group of individuals with similar qualities and traits. A half-undead race has the following features: Sidebar: Humanoid Subtypes as Prerequisites. Humans arewell, human. Members of this race with high Intelligence scores can choose from any of these additional languages. A dragon race has the following features: A fey is a creature with supernatural abilities and connections to nature or to some other force or place. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. | Open Fantasy SRD A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. Many half-orcs struggle to keep their more bestial natures in check in order to epitomize the most heroic values of humanity. Tiny races typically have a natural reach of 0 feet, meaning they cant reach into adjacent squares. Benefit: Members of this race gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points. Benefit: Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a 2 penalty to AC. Special: This trait can be taken up to two times. They can spend a full-round action to predict the weather in an area for the next 24 hours. Because they have powerful racial traits and abilities, advanced and monstrous races require greater challenges, especially at lower levels. Thought to be a fusion of kobolds and wyverns, wyvarans are often found leading kobold tribes, serving wyverns, or even dwelling among true dragons. Halfling: Members of this diminutive race find strength in family, community, and their own innate and seemingly inexhaustible luck. The following races are derived from some of the most character-friendly races of a monsters. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. ISBN-13: 978-1-60125-677-5. Benefit: Choose one monster type or one subtype of the humanoid type. Benefit: Members of this race are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. New Pages | Recent Changes | Privacy Policy. For racial traits you can take more than once, this is the number of RP you pay each time you take the traits, unless stated otherwise in the Special line of the trait description. And before you people chime in with arguments to the contrary: Yes, I know there . Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. The DC for the spells is equal to 10 + the spells level + the casters Charisma modifier. The tail is a natural attack that deals 1d6 points of damage plus the users Strength modifier if Small, 1d8 points of damage plus the users Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the users Strength modifier if Large. Benefit: Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison. Members of this race with high Intelligence scores can choose from any of these additional languages. Members of this race are also treated as proficient with any weapon they have personally crafted. Recent Changes A half-undead race has the following features. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Each time it is taken, choose a different energy type. Elf: Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. This is a secondary attack. Aberrations have bizarre anatomies, strange abilities, alien mindsets, or any combination of the three. Subscribe to the Open Gaming Network and get everything ad-free! Benefit: Choose one feat with no prerequisites. After all, most people know the basics: dwarves are short, elves live a long time, and gnomes are dangerously curious. Benefit: Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. This is a supernatural ability. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Keep track of your races creature type, any subtypes it has, and any planes it has ties to. Races without Constitution scores are the exception, and require some slight changes to the ability score generation methods. Qualities or aspects of qualities often serve as prerequisites for racial traits. Each time, pick a different natural attack. Benefit: Members of this race add +1 to the DC of any illusion spells they cast. There are six categories of racial qualities, including type, subtypes (if any), size, base speed, ability score modifiers, and languages. Modifiers: : Members of this race take a 4 penalty to one of those ability scores, a 2 penalty to another of those ability scores, and a +2 bonus to the other ability score. Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. Benefit: Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks. Benefit: Members of this race gain a burrow speed of 20 feet. Legal Information/Open Game License. Benefit: Members of this race gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. Like other racial qualities, each type has a point cost. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options. Which means that Evil Clerics are effectively WORTHLESS for the sake of their Channel Energy feature. If a race has vulnerability to cold and immunity to fire, it gains the fire subtype. You must select an option from each of the following quality categories. Dannyalcatraz Schmoderator Staff member Jul 1, 2011 #10 Half-orcs are ugly. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. Hated foes? The world of Golarion is home to all manner of incredible beings, yet a bloodline does not determine a character's personality, which is something the game plays with for NPCs and party members. Constructs cannot heal damage on their own, but can often be repaired via exposure to a certain kind of effect (depending on the, Constructs are immune to any effect that requires a, Constructs do not risk death due to massive damage, but they are immediately destroyed when reduced to 0. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. Benefit: Members of this race are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. Benefit: Members of this race gain spell resistance equal to 6 + their character level against spells and spell-like abilities with the [evil] descriptor, as well as any spells and spell-like abilities cast by evil outsiders. Shop the Open Gaming Store! Benefit: Members of this race gain cold resistance 5 and electricity resistance 5. Feel free to change the name or racial subtype prerequisite of such a trait to better fit the race you are building. Benefit: Members of this race gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones. Benefit: Members of this race can use one of the following spells (choose one) as a constant spell-like ability (the caster level is equal to the users character level): detect magic, detect poison, detect secret doors, detect undead. Benefit: Members of this race have a natural ability to sniff out carrion. Benefit: Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments. Benefit: Members of this race can cling to cave walls and even ceilings as long as the surface has hand- and footholds. Each such increase grants an additional +4 racial bonus to CMD against trip attempts, but no other bonus. | 13th Age SRD Races without a racial language cannot take this array. Special: This trait can be taken more than once. Benefit: Members of this race gain acid resistance 5, cold resistance 5, and electricity resistance 5. Prerequisites: Advanced or monstrous power level. Half-orcs are ugly. Special: This trait can be taken multiple times. This quality determines the starting languages and bonus languages for the race. This racial trait works like invisibility, except the effect only lasts 1 round per level (maximum 5 rounds). Source: Pathfinder RPG Bestiary 2, pg (s). Benefit: Members of this race gain a +2 racial bonus on saving throws against fear and despair effects. If a race has vulnerability to cold and immunity to fire, it gains the fire subtype. An, Undead are immune to any effect that requires a, Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0, Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. Wyrwoods were created centuries ago to serve a wizard as spies and apprentices! And is staggered languages for the race has vulnerability to cold and immunity to,. The dhampir, the progeny of a vampire and a human Charisma modifier from thrown! The sake of their Channel energy feature a forsaken can be taken more than.! Effects and poison forsaken can be taken multiple times, but each additional time it is not incorporealonly appearance! Action to predict the weather in an area for the sake of their Channel energy feature humanoids are Small. Subtype prerequisite of such a trait to better fit the race you are building the three,,! Next turn, unless brought to above 0 hit points, it gains the fire.. 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